![]() ![]() Go up to one and use it it will say "card read error", press action again and it will say "Feed me a stray cat" - it works on both of them but it won't repeat again. In the Duke Nukem's "Titty City" chapter, there are two ATM machines, one near the bar and one near the slot machines in the game room. Outside of Challenges, all points are doubled in Overdrive Mode. Get to Level 40 in multiplayer to unlock Overdrive Mode. Duke Nukem might be a ridiculous, misogynist, anachronistic dinosaur, but he’s got personality.In the level, Forkstop, you can locate a computer desk with a copy of the original Duke Nukem 3D PC game box behind the desktop. Yet, as the Duke wanders around, blasting aliens while spewing out gratuitous and frequently scatological one-liners, it’s hard not to crack the odd smile and even (the shame) the odd chuckle. The fact is that many people simply won’t get the joke - and there’s not really an awful lot of joke to get. It’s also dated, offensive and mildly embarrassing (and when the strippers get dragged out for the umpteenth time, you can take away the “mildly”). It’s crass, sexist, deeply adolescent and dumb, and no longer relevant to anything in current popular culture or even games culture. Most importantly, Duke Nukem Forever still looks, feels and sounds like Duke Nukem. Puzzles, when they come, are a bit of a chore, and incongruous decisions to adopt a modern recharging health system, checkpoint-only saves and just two weapon slots cause irritation, but not to the point where you feel like giving up. There’s also much to like about some monster truck racing and miniaturised sneaking later on. Levels featuring a miniature Duke in a remote-controlled car outstay their welcome, but until that point are fun, and the trampoline structures in an alien hive give the game a weird Sonic the Hedgehog ambiance. Plus, there are some nice ideas thrown in there - albeit ideas that aren’t quite as revolutionary in 2011 as they might have seemed had the game shipped before the millennium rolled around. “Dodge its attacks, fire rockets and blow it up.” “Here’s something big and ugly” is the message. They’re not trying to be epic or portentous. Even the boss battles feel like a blast from the past. And while it’s all very predictable, with few impressive set pieces and little in the way of orchestration, it’s actually kind-of fun. The old baddies - the pig cops, the jetpacked alien commandos, the fireball-throwing octopoids - behave exactly as you’d expect them to, with minimal sophistication or finesse. The old weapons - with some minor new additions - are as satisfying as you might remember them (particularly the trip-mines and the pipe bombs). If you wasted the years between 19 running sideways around dumb enemies while pumping the left-mouse button for all you’re worth, playing Duke Nukem Forever is a bit like getting back on an old bike. The surprising thing is that this dated style of gameplay holds up surprisingly well. In fact, it feels like a game of its time that time being around 2000-2001 when No-One Lives Forever, Aliens vs Predator 2 and Return to Castle Wolfenstein hit the streets. Some people have suggested that Duke Nukem Forever’s problem is that it doesn’t feel retro enough - it should be closer to Serious Sam HD or Doom. The physics engine, on those rare occasions when it’s called into play, is laughable, and the enemy AI is woeful. Even on the PC the graphics look dated, with the kind of flat architecture, ropey textures and primitive effects and lighting that were cutting edge back in 2001, but don’t look quite so good 10 long years later. That doesn’t mean that it’s been worth the wait, or that it can actually be described as good. Pocket-Lint Recommendation: Nintendo Switch.Pocket-Lint Recommendations: Xbox Console.Pocket-Lint Recommendation: Google Nest.Pocket-Lint Recommendation: Amazon Echo Devices.Pocket-Lint Recommendations: Fire TV Stick. ![]()
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